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Text File  |  1995-04-29  |  1KB  |  30 lines

  1. Article: 5196 of comp.graphics.packages.lightwave
  2. Xref: netcom.com comp.graphics.packages.lightwave:5196
  3. Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!warp.cris.com!viking.cris.com!Redmanm
  4. From: Redmanm@cris.com (Christina Rogers)
  5. Newsgroups: comp.graphics.packages.lightwave
  6. Subject: Re: Pre-Render Checks ?
  7. Date: 25 Apr 1995 12:26:06 GMT
  8. Organization: Concentric Research Corporation    
  9. Lines: 14
  10. Message-ID: <3nipou$6da@warp.cris.com>
  11. References: <jgrossD7IL8t.71L@netcom.com> <3ngp2e$jcr@newsbf02.news.aol.com>
  12. NNTP-Posting-Host: viking-fddi.cris.com
  13. X-Newsreader: TIN [version 1.2 PL2]
  14.  
  15. CEVAnim (cevanim@aol.com) wrote:
  16. : Would you pass along a few ideas on how you do your pre-render checks
  17. : prior to doing the final rendering.  We've had several cases where we
  18. : thought everything was OK only to find out after a full render that we had
  19. : problems.
  20. : What techniques/formats do you use to check and double check before the
  21. : final render ?
  22. : Ed
  23. : CEVAnim@aol.com
  24. Try this:
  25.   Render the anim in super low-res with a step of 5 then check the render
  26.   with a program like aworks.  This will yield a fast render of every 5th
  27.   frame.  Should tell you if the anim is correct.
  28.  
  29.  
  30.